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Incomparable competitiveness

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We both expert Unreal & Unity.

 

We make Triple-A in 2 years

but others 4-5 years. 
 
We cut time & cost 50% up.

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How?

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We have Super man-power & Technology

&

unique skill for the assembly and integration.

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About Jabro

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2022.03

Completed the Technical demo version of Project.K in Unreal.

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2021.10

Kick off to plan & develop Project.K

aiming Triple-A plus of Unreal.

(Triple-A single action game)

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2021.10 

Released Korean version of Tianyu developed by Jabro

(made profit in Korea).

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2021.6

Developed for Triple-A action game demo in Unreal Engine (Boss demo)

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2021.3 

NetEase requested to JABRO to develop the Korean version of Tianyu.

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2021.1

Tianyu project of NetEase successfully launched. (unity)

(made huge profit, over 800 million $).

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2018.10

Development started with NetEase to revive the MMORPG Tianyu project,

using the Character&Battle maker developed by Jabro. (unity)

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2018.01

Jabro strongly proposed to NetEase to use Character&Battle maker to

revive the Tianyu project, which has been failing for 3 years in NetEase.

But NetEase team refused it for 1 year and accepted after continuing failure.

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2017.04

Signed with NetEase for the MMORPG joint development contract.

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2015 - 2017 

Developed Game development platform of MMORPG named

Character maker & Battle maker to cut time&cost 50% up in production.


2014.07 
Founded Jabro games.
Designed Game development platform.

2020
20210820164021_8543.png

2021. 10

  • Tianyu M lanunched in Korea.

  • We finished costumize of Tianyu into Korean version.

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2021. 01

  • Tianyu M launched in China.

2021-01-09-오전-91807.jpg

2020. 11

  • Finished Tianyu User Test.

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2020. 09

  • Finished Tianyu Beta Test.

AYXT8579.JPEG

2020. 01

  • Setup graphic outsourcing studio in Hochimin & Taliland.

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2019. 04

  • We finished to make playable Demo of Tianyu.

2018
IMG_8567.JPG

2018.11

  • Netease asked Jabro to make new playable Demo of  Tianyu.

  • We strongly proposed to use Character & Battle Maker in Tianyu

SuperMan_04.gif

2017.02

  • Co-development contract with Netease.

  • Proposed Character & Battle maker we developed to use in production of Netease.

Tianyu_03.gif

2015. 02

  • ​Kick off to develop Character & Battle maker.

KakaoTalk_20200423_134357655.jpg

2014

  • We found Jabro Inc.

  • Plan & design the game development platform.

  • Made pre-visual system.

2015
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