We both expert Unreal & Unity.
We make Triple-A in 2 years
but others 4-5 years.
We cut time & cost 50% up.
We have Super man-power & Technology
unique skill for the assembly and integration.
Completed the Technical demo version of Project.K in Unreal.
Kick off to plan & develop Project.K
aiming Triple-A plus of Unreal.
(Triple-A single action game)
Released Korean version of Tianyu developed by Jabro
(made profit in Korea).
Developed for Triple-A action game demo in Unreal Engine (Boss demo)
NetEase requested to JABRO to develop the Korean version of Tianyu.
Tianyu project of NetEase successfully launched. (unity)
(made huge profit, over 800 million $).
Development started with NetEase to revive the MMORPG Tianyu project,
using the Character&Battle maker developed by Jabro. (unity)
Jabro strongly proposed to NetEase to use Character&Battle maker to
revive the Tianyu project, which has been failing for 3 years in NetEase.
But NetEase team refused it for 1 year and accepted after continuing failure.
Signed with NetEase for the MMORPG joint development contract.
2015 - 2017
Developed Game development platform of MMORPG named
Character maker & Battle maker to cut time&cost 50% up in production.
Founded Jabro games.
Designed Game development platform.
Tianyu M lanunched in Korea.
We finished costumize of Tianyu into Korean version.
Tianyu M launched in China.
Finished Tianyu User Test.
Finished Tianyu Beta Test.
Setup graphic outsourcing studio in Hochimin & Taliland.
We finished to make playable Demo of Tianyu.
Netease asked Jabro to make new playable Demo of Tianyu.
We strongly proposed to use Character & Battle Maker in Tianyu
Co-development contract with Netease.
Proposed Character & Battle maker we developed to use in production of Netease.
Kick off to develop Character & Battle maker.
We found Jabro Inc.
Plan & design the game development platform.
Made pre-visual system.